Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (Lecture Notes in Computer Science)

English | PDF | 2016 | 549 Pages | ISBN : 3319461516 | 58.78 MB

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.
The 18 papers presented in this volume, together with an introduction, are the outcome

Mastering the Chess Openings, volume 3 free ebook

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Mastering the Chess Openings, volume 3

English | 2008 | ISBN: 1904600980 | 351 Pages | PDF | 19.20 MB

For many chess-players, opening study is sheer hard work. It is difficult to know what is important and what is not, and when specific knowledge is vital, or when a more general understanding is sufficient. Tragically often, once the opening is over, a player won't know what plan to follow, or even understand why

Game Interface Design free ebook

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Game Interface Design

English | 28 Dec. 2004 | ISBN: 1592005934 | 232 Pages | PDF | 6 MB

"Game Interface Design" reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are